Tuesday, September 10, 2019
Instructional Technology Learning Invironment Essay
Instructional Technology Learning Invironment - Essay Example Instructors and students can communicate easily through Google hangout. It has a number of features that make it the right tool for technology learning environment (Edutopia, 2014). My study focuses on instructors of K-12 classesââ¬â¢ usage of Google hangout and needs analysis. Google hangout can be used by different groups of people and for different purposes. In this study, I will consider learning institutions and their stakeholders such as administrators and parents as the population to use Google hangout. The objective is to improve the monotonous traditional classroom by captivating the entire learning process through use of technology. It is simple to have a Google hangout. You only require a Google plus account. If you got a Gmail account, then you already have a Google account and you just need to set up a Google plus account. The people you want to be communicating with also require a Google account and a Google Plus account. Once you have followed the mentioned steps, all you need is to simply click ââ¬Å"start a hang out,â⬠invite some people and start a live video conference (Murphy, 2012). Students can participate in live stream educational conferences or interviews. As noted earlier, hangouts allow a number people to take part at one time so they can be ideal for connecting classrooms. Take a picture of a book club or any other club spread over the country with weekly class meetings to discuss what they have been learning. Hangouts can also be used to link students with their teachers or experts all over the world. For example, an author can talk to many classrooms at one time in a worldwide book club. Scientists can talk to a wide audience of students about an important concept, or simply share their experiences with students all over the world at one time. Hangout use is not confined in classroom setting. Students can also share their learning experiences with their friends (Edutopia,
Monday, September 9, 2019
Feminist Film Theory Essay Example | Topics and Well Written Essays - 3000 words
Feminist Film Theory - Essay Example He seems angry but could not resist himself from taking a peek inside once again and while he does so, a dog is shown licking his hand, obviously giving an indication of what is going on inside. Looking at the description of the scene it seems to be a part of some porn film. But it is actually is a scene from an award winning film ââ¬Ë The Pianoââ¬â¢ directed by a female director named Jane Campion . The scene is erotic, it is sexual and it is about sex. Does it involve a woman? Yes. Is a woman in this scene used as a commodity or is she objectified? No. The scene is a brilliant work of art where even though the love scene shot is very intimate and erotic, it does not expose the body of a woman just so that it can create a visual pleasure for men. This scene, and the movie as a whole, is an answer to what Laura Mulvey in her essay, ââ¬Å" Visual Pleasure and Narrative Cinemaâ⬠had challenged the film makers to achieve. Sex is a part of life. We are born out of sex. So sex can never be denied or eliminated from the cinema. But the challenge was to show sex and woman in such a way that it allows her to maintains her dignity and respect in the society and does not become just an object of visual pleasure. The movie ââ¬Ë The Pianoââ¬â¢ is an excellent example of how this aim can be achieved. Laura Mulvey is one of the thinkers who had discussed the feminism in cinema with the aid of the psychoanalytical theories of Sigmund Freud. She studied the theories of Freud and have tried to understand how woman has been suppressed and objectified in the world of cinema. She has compared Freudââ¬â¢s theory with the way the audience
Sunday, September 8, 2019
Defining Quality issues at Johnson & Johnson Research Paper
Defining Quality issues at Johnson & Johnson - Research Paper Example Johnson & Johnson Incorporated is a diversified company whose main focus is on the healthcare industry. The company focuses on the Six Sigma quality process through which quality assurance is maintained. This process is used in the 275 different operations that the company holds. However, in the last five years Johnson & Johnson has had to recall a number of different products because of poor manufacturing standards. Despite claims of a high manufacturing quality control, it is clear that with the number of problems they have experienced that they have yet to reach a level of consistency that is required in order to provide products in the healthcare industry. Because of the number of problems that Johnson & Johnson has experienced in the last few years, the company is in need of strict improvement that consists of lowering their percentage of defects in order to keep the public safe. Established in 1887, Johnson & Johnson Incorporated is engaged in research and development along with manufacturing and the sale of a broad range of items that relate to the healthcare field. They represent a family of companies which span the healthcare industry through wide diversity of interests. There are more than 128,700 people working for the company in the 275 individual companies under their umbrella. They operate out of more than 60 countries with their worldwide headquarters in Brunswick, New Jersey. According to Reuters (2014) there are three main business segments through which the company operates: pharmaceutical, consumer, and medical devices and diagnostics. The subsidiaries that operate underneath the company umbrella include 146 manufacturing facilities which total about 21.6 ft.Ã ² of operating floor space. Johnson & Johnson is the six Sigma quality process in order to assure that the products that they creates are
Saturday, September 7, 2019
Proposal Essay Example | Topics and Well Written Essays - 500 words
Proposal - Essay Example I will use questionnaires for carrying out the research. The whole process will be based on one month. Introduction: LON failed completely and lost all its power when as a result of withdrawal of the member countries, it was left with minimal armed forces that were not enough to help it in making the countries comply with the sanctions proposed by the league. The league came into being to control the aggressiveness practiced by some countries through measures of arms control, settlement and negotiation. LON had no armed forces of its own, owing to which it failed in threatening the aggressive nations with military might and simply failed to enforce its resolutions designed to maintain world peace and World War II initiated. Literature review: According to a research study done by (Buchanan), LON had no other means of making the defiant state abide by its decisions than introducing economic sanctions on that state. For example, when LON verbally threatened Germany to not violate the r ules of the treaty flagrantly and stop moving troops into Rhineland, Germany walked out of the League and gave up membership.
Friday, September 6, 2019
Corn Essay Example for Free
Corn Essay Demand for Corn If the demand for corn increases due to its use as an alternative energy source, the supply of corn substitute like soybean would decrease. This would happen because as the demand of corn rises, the price of corn would rise. Therefore the producers of a substitute like soybean would start producing corn instead of the soybean considering that they both have the same farmland. The producers of soybean will expect to make more profit by selling corn at a higher price assuming the cost of production remains the same. Therefore the quantity supplied of substitute such as soybean would reduce. Price of Corn The price increase of corn would lead to an increase in the price of corn oil. Corn will act as a high raw material cost in producing corn oil. Moreover as the demand for corn is to be used in the production of alternate energy rises, the total quantity supplied for production of corn oil would decrease initially whereas the quantity demanded for corn will remain the same and hence the price of corn will rise which ultimately cause the price of corn oil to rise. Price of Elasticity The price elasticity of demand for corn oil will eventually lead to a decrease in demand for corn oil and hence as the demand decreases, sales will drop and total revenue earned by sellers of corn will decline. In the market there are many available substitutes for a product like Corn oil. Corn oil is not a necessity for life and can be substituted with other related products. In this case soybean oil would be a close substitute for corn oil. Hence as with the price elasticity of demand, increase in price of the corn oil would lead to decrease in demand of the corn oil as the consumers will switch from high priced corn oil to the cheaper substitute soybean oil. In effect with the decrease in demand of corn oil the sales would fall leading to a decrease in the Total revenue earned by the sellers of corn oil.
Thursday, September 5, 2019
Hobbes Argument For A Nasty State Of Nature Philosophy Essay
Hobbes Argument For A Nasty State Of Nature Philosophy Essay In the Leviathan, Hobbes argues for a solitary, poor, nasty, brutish and short State of Nature, characterized by a world of perpetual war among men, with no place for justice, law or private property, supported by hierarchies of subordination. The solution for this state, as argued by Hobbes, is the creation of a social contract founded on fear and the surrender of personal rights, including freedom, to a supreme sovereign. In contrast, John Locke argues for a State of Nature characterized by peace, benevolence and mutual help, which includes the notion of private property and is rooted in two natural dispositions: the right to do whatever one pleases within the boundaries of the Natural Law and the right to defend oneself from the offenses of third parties. However, the State of Nature is bound to fall since there is no universality among men to act within the Natural Law, crossing its boundaries. Also, being a judge of its own causes, one can favor ones loved and try to harm ones e nemies. Hence, an institution for the regulation of liberty and own-legislation is needed in order to secure everyones rights, and more importantly everyones private property. According to Hobbes, the differences between men are so minimal that even if some men are greater in strength or intellect, in the end the whole collectivity appears to be homogenously equal. Hence, for Hobbes (as well for Locke) the state of nature starts with a presupposed state of equality among men given by nature (in contrast with the state of equality given by God as argued by Locke). However, men naturally tend to favor power over the others, which force them to engage in conflict and war. Hobbes distinguishes three different causes for the beginning of this conflict: competence, glory and distrust. Competence engages men in a circular fight for power over another, glory gives men the need for reputation, and distrust enables personal security. As it is evident, it is impossible for men to live peacefully without a power of fear that would keep both parties in order. For Hobbes, these circumstances create a state of bellum omnia omnes which makes impossible any progress or mut ual relationship. Nevertheless, Hobbes clearly acknowledges that there has never been a time when everybody is engaged in war with everybody, instead he argues that there has been periods in history full of conflicts and distrust that drags people apart in hostile relationships. In this state of war or conflict, where everybody is trying to gain others property and power, there is no place for justice since justice is not consistent with personal reason but with mutual agreement. The notion of law and justice are absent in Hobbes State of Nature. In order to overcome this unproductive state, Hobbes suggests that there are two different ways: passions and reason. The supreme passion is the fear of death, followed by other passions such as the desire for a comfortable life without conflicts and the hope for gaining goods through labor. These passions are, however, ineffective since the state of war in which men live makes them realize that these goods they are seeking are worthless since there is no way to protect them from the greedy, hostile neighbors (not even their own life is secured in this state). This is the reason why Hobbes introduces the notion of Natural Laws: the First Law: To seek peace and follow it, dictates that every man must look for peace and when peace is unobtainable; he must find and use every advantage of war in order to preserve peace; the Second Law: By all means we can to defend ourselves, rooted in the Scriptures and derived from the First Law, argues that every man must give the others what he asks for, one must give up on its own rights as long as they represent danger to the common good; finally, the Third Law, derived from the Second, urges men to satisfy every contract in which they are engaged in order to prevent conflicts. Hobbes Laws of Nature make evident that there is a possible exit from the state of war since every man is considered equal and holds the same rights under the law (in contrast with Locke, who places these conditions as components of the State of Nature rather than as a possible exit from the state of war). All this circumstances, but most importantly, the coercive fear of the state of war, forces men to engage in a kind of social contract which implicates an absolute trespassing of ones rights, including a total surrender of personal liberty (in contrast with Lockes civil society which is born to safeguard personal liberty), to a sovereign person or institution of people hoping in exchange for a state of order and security to seek, create and maintain peace. Hobbes adds that this sovereign person or institution of people must have the power to exercise fear upon every member of the contract in order to keep them within the boundaries, giving birth to the notion of the Leviathan and a clear support for the monarchic system (in contrast with Lockes criticism against the Monarchy). According to Locke, the idea of the State of Nature is given in order to understand the notion of political power. For Locke, men are naturally in a state of perfect freedom, where they are able to decide over his actions, property and will. However, in contrast with Hobbes definition of liberty (the absence of external impediments), liberty is not completely free of boundaries or external impediments, men are tied to the boundaries of the law of nature when exercising their right of liberty. As Locke would say, This be a state of liberty, yet it is not a state of license. Men are also in a state of equality, given by God through the distinction that no man is greater than the others, preventing any type of hierarchies or subordination (as Locke would argue when discussing the notion of slavery or conquest or through his criticism against the monarchic system). In contrast with Locke, Hobbes argues that even if there is a state of homogeneous equality, it is this state which gives me n the possibility to invade others property and life (This is indirectly a claim for the Monarchy, which gives a man a higher status in order to act upon everybody else, allegedly seeking for order and peace). Due to these circumstances, everyone must look for his own preservation (or life) and for the preservation of all men. Rooted in the idea of self-preservation is Lockes notion of punishment and self-defense are components of the State of Nature. In the State of Nature everyone is free to ask for reparation and restraint, creating the concept of punishment as a way of self-execution of the Law. Punishment, as argued by Locke, must be proportional to the offense, from point where one is able to appropriate the goods or services of the offender, by right of self-preservation to the point where one is not only able but forced to punish the crime by murdering the offender by the right he has of preserving all mankind. As it has been said, Lockes State of Nature appoints man as a free self-legislator within the Natural Law. However, this State, just as Hobbes state of perpetual war, is bound to result unproductive collectively. First, since there is no particular agreement among all mankind to act within the boundaries of the Natural Law, transgressions are likely to happen re-creating a Hobbean state of war between the transgressor and the others. Second, the fact that one is self-legislator of the Law of Nature might cause biased decisions to favor one (self-love) or ones friends over ones enemies. Locke argues that in order to prevent this scenarios God creates the institution of the Civil Society governed by a civil government. This point is a direct criticism to Hobbes support to the monarchy where Locke argues that the system is just a recreation of the second scenario. For Locke it is inconceivable that mankind must surrender its liberty to a sovereign, since everybody is equal by birth and law. As Locke says, How much better it is than the state of nature, where one man, (à ¢Ã¢â ¬Ã ¦) has the liberty to be judge in his own case and may do to all its subjects whatever he pleases, without the least liberty to anyone to question or control those who execute his pleasure? This is where the need for society is born. Society, as argued by Locke, is born to amend the difficulties of the State of Nature where a man is judge of his own case and there is no regulation of liberty in order not to become license. This regulation, however, does not equal with the surrender of liberty requested by Hobbes to end with the state of war. For Locke, the civil government is born to preserve liberty (with liberty comes private property, even in the State of Nature) in its pure form, while for Hobbes liberty is taken away in order to preserve peace. While for Hobbes men are naturally in a state of war, for Locke the state of war appears when one transgresses other peoples private property. While Locke includes private property as inherent to liberty (hence, as component of the state of nature) and argues for the preservation of private property through the social contract (which might be tacit or consent as both philosophers acknowledge), for Hobbes the notion of private property is only imaginable when men have abandoned the state of nature. While for Hobbes there is no certain reliance on theological terms, Locke appears to claim for Heaven where there is no explanation to back up his concepts. While for Hobbes there cannot be morality (hence no justice) in the State of Nature, for Locke morality is given by the Law of Nature. While Lockes State of Nature argues for the revolution against the monarchy (since it represents the State of Nature), Hobbes insists that the only way to escape from the State of Nature is monarchy. While both arguments are convincing, Lockes State of Nature is more plausible. First, Locke acknowledges the existence and preservation of liberty upon everything else. Without liberty, even if liberty must be constrained by the Natural Law or reason, there cannot be a social contract, since as Hobbes says; a contract made by coercion is void. Second, in reality, the nature of man is not to cause conflict, there is no perpetual struggle among everybody everywhere as Hobbes says. Hobbes state of nature fails to explain the existence of love, good will, charity, solidarity, and other values that we witness every day. Also Hobbes fails to recognize the influence of rearing and culture as factors which might shape the natural state of man. Finally, Locke makes clear that even when most people may act within the boundaries of the Natural Law while in the State of Nature, there are possibilities that an aggressor might be found. In contrast, Hobbes attaches an absolute value to the nature of man implying that it is always good or bad. (1885 WORDS)
Wednesday, September 4, 2019
An In Depth Look At Blizzard Entertainment
An In Depth Look At Blizzard Entertainment This report is a in-depth look at Blizzard Entertainment the company, to find out why Blizzard entertainment is so successful in the gaming industry. We will look at the reasons on how it could come out with best selling games over and over again and how they manage to sell 2.4 million copies of one game within the first 24 hours. Furthermore, we will understand how Blizzard entertainment runs such a big company to such efficiency using the business model SWOT and PEST in the analysis of its success. A look at the current developments and what future developments it might have or where it can go from here will be discussed as well. I. A Brief History of Blizzard Entertainment Well, Blizzard Entertainment was not always as we had known it, originally founded in 1991 February as Silicon Synapse by Chairman Allen Adham, president Michael Morhaime and vice president Frank Pearce All Graduates from UCLA. In the days of Silicon Synapse it was more on focused on making game ports for other Gaming studios. Until the Breakthrough Game The Lost Vikings, it was hailed as one of the forefathers of that Game Genre . A year after that they released Rock Roll Racing another Cult Hit that paved the way for its predecessors in the Racer Shooter Genre. In 1994 It was only then its name was reestablished as Blizzard Entertainment. The first big scale game it released by Blizzard Entertainment, was Warcraft: Orcs Humans and it was a hit with the gamers. Ever since they have made a benchmark in the game, the gaming world was at their fingertips now. After such success with Blizzard Entertainments original Warcraft game, Warcraft: Orcs Humans , was touted as one of the best strategy games of 1994, and the games epic sequel, 1995s Warcraft II : Tides Of Darkness, won numerous awards, including the companys first Game of the Year award. Warcraft III :Reign Of Chaoss, released in July 2002, has likewise won several accolades , just like Starcraft another hit Game Series released by Blizzard Entertainment, It has become a staple of professional tournament gaming, along with its expansion, the award-winnin g Warcraft III : The Frozen Throne, which was released in July 2003. II. Current Projects and a look at the rise of WOW ( World Of Warcraft) Well Blizzard has many notable achievements in its released games, None of it comes close To World Of Warcraft, more widely known as WOW. World of Warcraft stands as the greatest game in the popular Warcraft series. World of Warcraft has been an extraordinary success since its launch in November 2004. It has impressed game critics and has captivated millions of players, who adore the virtual world created by this game. It is no longer just a game but is now a genuine phenomenon, and one that shows no signs of abating. It is one of the key games of recent times, and stands as a landmark title for online gaming. World of Warcraft is the forth title in the series of Warcraft games, which has been entertaining people for over a decade To understand more about the appeal of World of Warcraft, let us recall the time when WOW was released. It was not merely some massively multiplayer online role-playing game. It created a truly engaging online world set in the heart of Azeroth, a fantastic land that is filled with heroes and monsters and many other creatures. The games strength is that it functions as an experience, as a world that exists on its own terms that you may visit and explore as you please. The game sold more than 240,000 copies in its first 24 hours on the market, more than any other PC game in history. Since then it released two other expansion sets which was a greater success then the one before. Blizzard is also making attempt to diversify beyond their original aim of just making games. Blizzard Entertainment is currently working with Legendary Pictures in making a live action Warcraft movie. III. tso The 8 Core Values are namely : Gameplay First, Blizzard Entertainments success can be attributed to the gaming experiences they provide the consumer or player. The goal of each discipline within the company regardless of job post be it art, programming or customer support, is to create games as fun as possible for as many people as possible. In order to achieve this aim, it is in Blizzard Entertainments prime belief that its workers also enjoy the process of game making. Commitment to Quality, This is the most well known core value of Blizzard Entertainment, which is not only applied in creating the best gaming experience for the consumers, but also practiced in every aspect of their job. They approach each task carefully and seriously, and seek honest feedback and use it to improve the quality of their work. Afterall, games are remembered for their high quality, and not how late they are released into the public. Play nice, Play Fair, In their business first impressions are important but lasting impressions are the ones that matter. Blizzard Entertainment strives to maintain a high level of respect and integrity in all interactions with us, players, colleagues, and business partners. The conduct of each Blizzard Entertainment employee, be it online or offline, can reflect on the entire company. Embrace your inner Geek, The employees at Blizzard are encouraged to show their geek side . Cutting-edge technology, comic books, science fiction, top-end video cards, action figures with the kung-fu gripà ¢Ã¢â ¬Ã ¦. Whatever it is theyre passionate about, it matters that each employee embraces it! Their unique enthusiasm helps to shape the fun, creative culture of Blizzard Entertainment. Happy and truly passionate workers make better workers, and what Blizzard Entertainment is all about today. Every voice matters, Great ideas can come from anywhere. Blizzard Entertainment is what it is today because of the voices of our players and of each member of the company. Every employee is encouraged to speak up, listen, be respectful of other opinions, and embrace criticism as just another avenue for great ideas. All because Blizzard values its employees and listens to the different ideas. Think globally, Blizzard Entertainment is a global company and everywhere on the planet there are people who play Blizzard Entertainment games. While respecting the cultural diversity that makes people unique, we strive to grow and support our global gaming community. We also seek the most passionate, talented people in the world to enrich our company and help us forge the future vision of Blizzard Entertainment. No country is too big or too small for Blizzard to take on or think about. Lead responsibility, Blizzard Entertainment believes its products and practices can affect not only our employees and players but the industry at large. As one of the worlds leading game companies, they are committed to making ethical decisions, always keeping the players in mind, and setting a strong example of professionalism and excellence at all times and for other game companies to exemplify. Learn and Grow The games industry is ever-changing. Technology improves, techniques change, and design philosophies become outdated. Since the founding of Blizzard Entertainment, it has worked to improve through experience, teaching one another and cultivating the desire to be the best at what they do. They see this as an individual responsibility as well as the companys. Employees can count on their peers, managers, and the company itself to be supportive and help them gain the knowledge and training they need. IV. A in-depth SWOT Analysis This Analysis will help us better understand of Blizzard Entertainments Success and its weaknesses. Using The SWOT Analysis model we can see the opportunities and revaluate the strategies to cope with its weaknesses. Strengths Good market position globally One of the very best pc game developers and held in high esteem by its customers. Very large age group from its larger customer base. Takes Feedback from its players and customers quickly and seriously. Developed World Of Warcraft to huge success and acclaim. Weaknesses May lack some competitive edge in some market segments over rival companies Relies on its current game titles more than it should. Very slow to release its games, often over the stipulated release date. Opportunities Business can be further diversified into other industries, example, making a film which it is trying to do now. Acquire more gaming sectors. More varied games. Look at a brand new type of pc game to boomz everyone away. Opening up of other global markets, getting more customers worldwide further. Working together with another pc gaming company to have a co-project. Threats Other big pc game producing companies, might pose some competition with maybe more attractive graphics or different game genres, Example, FPS. The time it takes to release a game might turn some gamers off, or they might just stop waiting all together. Limited experience in other industries it might want to diversify into Piracy 3rd party clients such as Garena, lancraft blueserver and many others. Strengths Blizzard Entertainment has a good market position globally, meaning in the games market it has a huge cut of the customers and transactions that happen in it. Blizzard Is very well respected by the gamers, customers and other companies alike for their awesome games which are well designed and enjoyable for a very wide age group. When Blizzard comes out with a new game other companies will always try to better it learning from its strengths. From kids to adults, blizzard games have players every age range, making it well welcomed by all. Blizzard Entertainment leaves no gamer from the casual gamer to hardcore, professional gamer satisfied. The games Are simple enough and fast for the casual gamer to play, but also well balanced with good competitive potential. Intact, World Cyber Games (WCG) the worlds largest scale gaming competition has 2 Blizzard Entertainment games to compete in, Namely Starcraft 2, Warcraft 3 and Dota, which is a custom map made from Warcraft 3. Blizzard Entertainments World Of Warcraft easily overshadows all of its accomplishments with 12 million subscribers and increasing. Making it the most played online MMORPG, no small feat without its dedicated team of staff. If a bug is reported or game defect , blizzard will take it seriously and respond quickly to look into the problem and solve the issue. Weaknesses While Blizzard Entertainment is certainly a very successful company but it is not perfect or infallible. One of its Weaknesses is its most of its games revolve around the same genre of the real time strategy (RTS) or Role Playing Games (RPG). Some game diversity would be a fresh change and might get into a bigger cut of the market and different gamer groups. On top of that Blizzards Entertainments game graphics might be less visual compared to other games therefore might have less competitive edge in some market segments over rival companies example sports gaming or fps. Though Blizzard Entertainment has very good games it keeps expanding on the already expanded game stories, example Warcraft which has great gameplay and good storyline, however it Blizzard keep concentrating on the same story and how to make a better installment people might get bored to keep playing the same story thats over extended or stretched. While Blizzard Entertainment are showing great signs of market diversification by trying to make a movie, their experience is very little in that field and almost non-existent. Might hit many glitches and problems along the way it might hard to solve with little experience. Which Blizzard Entertainment is attempting to avoid by working with a experience movie company, Legendary Films. Everyone agrees that Blizzard Entertainment makes great games, but another thing they agree is they take a really long to do that often over the stipulated release date. An impatient customer is never a happy customer. Game Quality should never be compromised but still the releases could be faster. Opportunities No doubt Blizzard Entertainment is very successful in its games and products, it can further diversify into other game genres it might not have touched, example sports gaming or FPS. Warcraft has a very rich storyline and might be good as a comic or book, gaining more exposure for Blizzard Entertainment as well in the process. Gameplay improvements and Graphical improvements to its current games with patches or when a new game comes out because the gaming industry is always improving, and gamers demand more every time. Look at a brand new game Genre with a totally new gaming engine of which the likes were never seen before and Blizzard Entertainment is on its way to another great selling game. Working with another experienced gaming company will help expand its horizons and its pool of talent, with more ideas and more funding, Blizzard Entertainment has a great global market share and good global coverage, but there are still countries that have not even heard of it, with the expanding global market and opening of markets, it would be a great time to reach even more countries. Blizzard Entertainment is currently working with Legendary Pictures, the studio behind the feature films such as Watchmen, The Dark Knight, Batman Begins, Superman Returns, and 300, in making of a live-action Warcraft movie. Threats Blizzard Entertainment faces serious competition from other companies that have some game genres that other gamers find more fun, example FPS. On top of that though Warcraft 3 has great cinematics, its in game graphics cant be compared. So many other games out there with much better graphics. EA games has Tiberiam Wars with much better graphics but of the same RTS genre , how about Relic Gamings Company of Heros. The Time it takes for Blizzard Entertainment to release its games is a great internal threat, for it may lose many loyal customers that got sick of waiting for the usually delayed games. Customers hate to wait unnecessarily and may buy other games instead. Blizzard Entertainment move into diversifying its market by moving into the movie industry which it has little experience, and requires a lot of funding. By going into other Game Genres its not familiar with also can be a risky move that might spell disaster by spreading itself too thin. Piracy is without a doubt one of the greatest threats to Blizzard Entertainment, infact to any industry that relies on the IP law. File Sharing is now everywhere and very easily accessible, one can even get the game without going out of his home and without spending a single cent for the game. Piracy costs Blizzard Entertainment millions of dollars every year. Why would people pay if they can get it free? Along with Piracy is 3rd party clients that make it possible for the games to be played online for free without the need for a original cd-key. In the past without these programs playing online with a pirated game would be impossible, and that would be one of the reasons why original games where still popular for the fact it had a cd-key that allows it to be played online. With these programs it bypasses all these security measures and there is no longer the need to pay for the game. V. Final SWOT Evaluation It is clear enough from this evaluation that Blizzard Entertainment has a very successful business model, but at the same time has so much more that it could improve on and diversify into. The very rich storyline of Warcraft has so much potential from movies to books to comics to Television series. The move that Blizzard Entertainment decided to make by working on a Warcraft movie was a good market decision to capture the growing movie industry and movie fans. Its lack in experience in the industry is offset by doing the movie with a more experienced movie company Legendary Pictures, the studio behind the feature films such as Watchmen, The Dark Knight, Batman Begins, Superman Returns, and 300, with a proven track record. But it should be warned that yes Blizzard Entertainment can go into other industries, but it must not neglect its main market share the gamers, and some hardcore fans might be turned off by the change Blizzard Entertainment. The Strengths are many and can be further worked upon by looking at the same game with different angles. Continuing to make games based on the gamers demand would be the best bet, for that means their games will always be in demand. The threats and weaknesses are numerous as well, however with the right well thought strategies they can be avoided and countered to keep Blizzard Entertainment ahead in the gaming world. However the greatest threat is Piracy and 3rd party clients, which in the case the saying if you cant beat them , join em doing business with the 3rd party clients might help Blizzard Entertainment gain back its lost profits from the programs and piracy. VI. Conclusion Blizzard Entertainment is a great game developer, and to continue in a increasing volatile market it has to keep changing to meet the demands of the new world. But if it continues to deliver its mission statement Dedicated to creating the most epic entertainment experiencesà ¢Ã¢â ¬Ã ¦Ã ¢Ã¢â ¬Ã ¦.ever following its 8 core values. I dont doubt and not for a second that Blizzard Entertainment will continue deliver gaming experiences that redefine gaming.
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